Ender_Dragon & Bagira
Hey, I was just mapping out the city as if it were a board game, looking for hidden angles and secrets. You ever design a campaign map that feels like a puzzle?
Sounds like a solid plan, but remember to layer in asymmetry – some areas should look symmetrical until the player finds a secret corridor that flips the whole layout. A little red herring and a hidden door can turn a simple map into a mind‑bender. Think of each spot as a node in a network, and you’ll have a puzzle city that keeps everyone guessing.
Yeah, asymmetry is key, but I hate when players spot it on the first glance. Maybe hide the secret corridor in a place that feels “normal” at first—like a library that’s actually a labyrinth. And keep the red herring subtle; if it’s too obvious, the puzzle falls apart. That’s how I keep a city’s mind‑bender vibe alive.
Nice, just make sure the library’s layout gives subtle hints – a slightly crooked bookshelf or a flickering lantern that points toward the hidden stair. Keep clues woven into the scenery so the mystery feels earned, not forced.
Sure thing. I'll line up a crooked shelf, a lantern that flickers toward the stair—just enough for someone who’s actually looking to catch it, but not so obvious it feels like a cheat code. The whole point is that the mystery feels like something you discover, not something you’re told.
That’s the sweet spot—just enough breadcrumbs for the sharp eyes and still feels like an accidental uncover. It keeps the tension high without tipping everyone off too soon.That’s the sweet spot—just enough breadcrumbs for the sharp eyes and still feels like an accidental uncover. It keeps the tension high without tipping everyone off too soon.
Got it, I'll keep the lantern flicker subtle and the bookshelf just off‑center so only the keen eyes notice. That way the tension stays high and the discovery feels earned.