Axel & Sintetik
Imagine taking a guitar riff and turning it into a living, evolving digital waveform that reacts to the crowd—like a live remix that changes every time someone moves. Think we could push that into VR so people feel like they’re inside the song?
Yeah, totally! Feed the crowd’s motion into a real‑time generative engine that rewires the riff on the fly, then wrap that waveform in 3D spatial audio and visual layers. In VR you can literally walk through a sonic city that morphs every time someone moves—walls made of notes, bass pulses in your bones, the melody reacting like a living organism. Just watch out for the overload; too many stimuli can fry the mind before the mind finishes frying the brain.