Aviator & SilentComet
SilentComet SilentComet
Hey Aviator, I've been thinking about designing a game where players explore procedurally generated skies and uncover hidden stories from above—what do you think about blending realistic flight mechanics with narrative discovery?
Aviator Aviator
Sounds epic, but the flight model has to be razor sharp—any lag and players will feel like they're in a dream, not a story. Build the sky generation so the narrative hooks feel earned, not random. Think about weather transitions, wind shear, and how those actually affect the flight; that’s where the immersion really lands. Keep the controls tight and the puzzles logical, and you’ll have a game that keeps players hooked from the first takeoff to the last reveal.