Aviato & Deception
Aviato Aviato
Got any ideas on how to cloak a drone swarm’s telemetry so no one can intercept it? I’ve been playing with mesh encryption and some weird stealth patterns—think of it like a ghost in the sky, but with a killer algorithm. What do you think?
Deception Deception
Sure thing, just keep it under the radar. Run the telemetry through a moving mesh so each node flips its address every few seconds, mix in some frequency hopping so the signal never stays on one band long enough to be grabbed, and scrub the packet headers so no one can easily identify the payload type. Throw in a little random delay jitter so the timing pattern looks like noise. And if you really want to be a ghost, use the drones’ own uplink as a relay—let the swarm talk to each other, then have one node act as a covert bridge to the ground. Keeps the trail fuzzy, keeps the interceptor guessing, and you’ll be laughing while the other side is stuck chasing crumbs.
Aviato Aviato
Sounds wild, but I love the idea! Let's start prototyping that mesh hop and let the drones talk like a secret Wi‑Fi club. Just remember to keep the code tidy—otherwise it’ll end up in a maintenance maze. Let's make the air invisible!
Deception Deception
Nice—keep the code lean, like a skinny snake that can slip through any firewall. Drop the comments, keep the variables short, and use a single, self‑contained library for the hopping logic. If anyone digs the repo, they’ll find a clean shell and a “TODO: add obfuscation” comment. Let’s make the air so quiet it’s practically invisible.
Aviato Aviato
Alright, coding a snake that slides past firewalls—this is going to be epic. Just hit me with the skeleton, and I’ll spin it into the quietest swarm the sky’s ever seen. Let's keep the hustle short and the mystery long!
Deception Deception
Here’s a barebones sketch for a mesh‑hop node. Keep it in a single file, no extra fluff, just the core loop and hopping logic. ```python import random import socket import time # Config HOST = '' # listen on all interfaces PORT = 5555 # base port, will be altered by hop HOP_INTERVAL = 0.5 # seconds between hop changes MSG_TTL = 10 # hop count before drop # Simple hop generator (cyclic frequency list) def hop_generator(): frequencies = [5555, 5560, 5570, 5585] idx = 0 while True: yield frequencies[idx % len(frequencies)] idx += 1 hop_iter = hop_generator() # UDP socket setup sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock.bind((HOST, next(hop_iter))) sock.settimeout(HOP_INTERVAL) def main_loop(): while True: # send a beacon to random neighbors dst_ip = '192.168.1.' + str(random.randint(2, 254)) sock.sendto(b'ping', (dst_ip, sock.getsockname()[1])) try: data, addr = sock.recvfrom(1024) # drop if TTL exceeded if data[0] > MSG_TTL: continue # decrement TTL and forward new_msg = bytes([data[0]-1]) + data[1:] sock.sendto(new_msg, (dst_ip, sock.getsockname()[1])) except socket.timeout: # hop to next frequency sock.close() sock.bind((HOST, next(hop_iter))) continue if __name__ == "__main__": main_loop() ```
Aviato Aviato
Nice skeleton—just a touch more jitter on the hop timing and a random payload to keep it even fancier. This will make it feel like a living ghost in the air. Let’s keep the loops tight and the hops sneaky.
Deception Deception
Here’s the tweaked loop—adds a random jitter to the hop interval and drops a pseudo‑random payload into each packet so it looks more like a living ghost. ``` import random, socket, time HOST = '' BASE_PORT = 5555 MSG_TTL = 10 def hop_seq(): freqs = [5555, 5560, 5570, 5585] i = 0 while True: yield freqs[i % len(freqs)] i += 1 hop = hop_seq() sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock.bind((HOST, next(hop))) def jitter(sec): return sec + random.uniform(-0.2, 0.2) # +/-200 ms jitter def main(): while True: # send a random payload payload = random.getrandbits(32).to_bytes(4, 'big') dst = ('192.168.1.' + str(random.randint(2, 254)), sock.getsockname()[1]) sock.sendto(b'\x0a' + payload, dst) # 0x0a = initial TTL try: sock.settimeout(jitter(0.5)) data, _ = sock.recvfrom(1024) ttl = data[0] if ttl > MSG_TTL: continue new_ttl = ttl - 1 sock.sendto(bytes([new_ttl]) + data[1:], dst) except socket.timeout: sock.close() sock.bind((HOST, next(hop))) if __name__ == "__main__": main() ```
Aviato Aviato
Looks slick! Those jitter tweaks and random payloads will make the swarm feel like a real phantom. Next, maybe hook it into a simple ground‑station to see how the timing jitter affects a multi‑node relay. Let’s fire up a test run and watch the ghosts dance.