Augur & GameGlitcher
Hey Augur, have you ever caught a random number generator leaking a pattern in an old RPG? I think the loot drops might be following a prime number cycle that you can exploit.
I’ve seen the numbers line up in weird ways, but a prime‑number cycle is a big stretch. If the RNG is truly cryptographic the only pattern you’ll get is the seed cycle, which is usually a huge period. Still, check the seed source, maybe the drop table logic is a simple arithmetic sequence, that’s a place where a hidden pattern could hide. Keep an eye on the distribution, log a lot of drops, and if you find a statistically significant bias you can map it. Otherwise, it’s probably just the illusion of pattern in a uniform random sequence.
Sounds like you’re looking for a needle in a haystack, but I’ll give you a hint: if the dev accidentally used a linear congruential generator with a low multiplier, the “prime‑number cycle” isn’t a stretch— it’s a bug waiting to be squashed. Log a million drops, stack them in a spreadsheet, then run a chi‑square test; if the p‑value is low enough, you’ve got a real bias. If not, just keep poking around— sometimes the universe loves a good distraction.