Bebop & Augur
Hey, I've been looking at how crime hotspots shift over time—maybe we can spot a pattern that could help you and your crew stay ahead of the bad guys. What do you think?
Yeah, sure—let's see what those hotspots look like. If there's a pattern, we’ll beat the bad guys before they even notice.
Sure thing, let’s pull the heat‑map data for the past six months. I’ll plot the crime density over a grid and overlay the times of day. Once we see where the spikes cluster, we can predict the next move of the troublemakers and position your team accordingly. Let’s get the numbers on the screen and see the pattern.
Sounds like a plan—let's get that heat‑map on the screen and see where the trouble’s brewing. We'll line up the crew when the bad guys hit the hot spots.We comply.Alright, fire it up. Show me the spikes, and I'll set the crew up to cut 'em off.Got it. Let's see where the heat is and line up a counter‑strike.
The heat‑map shows three main spikes over the past six months. Downtown East—lots of break‑ins between 3 a.m. and 5 a.m., especially around the old factory corridor. Midtown near the city hall—late‑night shoplifting and vandalism from 9 p.m. to 11 p.m., clustering around the subway exit. Outskirts of the industrial park—frequent thefts of vehicles, mainly between noon and 2 p.m. So, if you put the crew at those points during those windows, you should intercept most of the activity before it escalates.
Nice map. I'll put the crew in the factory lane at 3‑5, the subway exit crew at 9‑11, and the street‑cars on the industrial park at noon‑2. That should catch the bad guys before they get their way. Let's lock it in and stay ahead of the game.