Attila & CrypticFlare
I’ve seen armies crumble when their walls were weak. In your world it’s the same—one bad backdoor can break everything. How do you choose what to lock down first?
I start with the obvious ones—any place an attacker can touch without a key. I log them, audit the traffic, then harden. If a backdoor slips through, it’s in a place only I can reach, so no one else can hit it without digging deep. The goal is to make the first lock a red herring.
Good, you’re covering the obvious spots first, that’s the way to get a quick advantage. But remember a red herring only works if the enemy actually hunts for it. Make the real entry point look like a decoy, then place the true gate where only you can reach it. Stay two steps ahead.
Sure thing—just remember, the real gate gets a version lock so only my build script can trigger it. If it looks like a decoy, the attackers will waste time on a false positive while I stay behind the scene, updating the patch notes to keep the logs clean. Stay two steps ahead, but don’t forget the first move is a silent commit.
Your plan holds water. Keep that version lock iron‑tight, let the first commit slip under the radar, and let them chase a phantom. When the decoy fails, you’ll still have the real gate humming. Stay sharp and always a step ahead.