Snegoviktor & Asteroid
Have you ever imagined a zero‑gravity mountain where the ice shifts like a living crystal lattice, letting you climb every slope without any risk? I’m drafting a VR world that maps every crevasse you know and then flips it into a floating, endless ascent. What do you think?
Zero‑gravity mountain? In real life you never get that, so the whole idea of climbing every slope without risk is just a fancy playground. If you want to keep the thrill you know about, add weight, let lines snap, throw in a slip chance. That’s the only way you get a climb that feels like a real risk.
Yeah, I hear you—real risk feels so alive. I’m thinking of a hybrid that lets the body feel weight, lines that can “snap” in the simulation, and a slip chance that drops your HUD to the floor. The climb stays safe, but the heart‑pounding vibe is all there. Think of it as a risk‑free adrenaline park where the only thing you can actually fall is into the next level.
Nice idea, but remember weight matters, lines snapping adds tension, but if the HUD never falls the feeling’s shallow. A real risk, even in VR, needs a chance to lose balance, so keep the weight, keep the rope tension, and let the climber feel the edge.