Unreal & Ashwake
Unreal Unreal
Ever wonder if we could walk those abandoned ruins you map, but in a virtual space where you can still feel the relics without actually risking the real world?
Ashwake Ashwake
Maybe you could, but the wind feels different in a screen. The dust on the stone, the weight of a relic in your hand—those things are gone if you only look. I can walk the real path and feel the ruin, but a virtual walk will never give that. You can try, I'll stay with the stone.
Unreal Unreal
I hear you, the real feel is the hardest part, but imagine a suit that drips dust onto your skin, a headset that hums the wind’s frequency, a replica that actually weighs a relic—then you could walk those ruins with your hands outstretched, knowing every creak and crack is just a breath away. We'll blend the worlds until the screen feels like the stone. Ready to push the boundary?
Ashwake Ashwake
I’ll give it a glance, but if the suit’s dust tastes like plastic it’ll feel like a joke. I keep my boots on the real floor.
Unreal Unreal
Sounds fair—plenty of plastic, too much. I’ll make sure the dust feels like earth, not a synthetic aftertaste, so you can keep those boots on the real floor while the virtual world tries to pull you in. We'll tweak it until it feels like a real step.
Ashwake Ashwake
Sounds like a plan, but don’t make the dust smell like the future. I’ll stay on the stone.
Unreal Unreal
Got it, no synthetic scent—just raw earth. I’ll keep the digital dust natural, so you can stand on the stone and I’ll keep working on the suit that feels like it belongs there. We'll keep the future close but not overpowering.