CodeKnight & AshRun
Yo CodeKnight, I just spotted an abandoned metro station that looks perfect for a midnight exploration—think we could map it with a custom app to track the crumbling walls and hidden passages? Your code skills could make it epic.
That’s an ambitious project, but before we start coding we should think about safety and legal permissions for an abandoned metro. Once that’s cleared, I can design a lightweight app that logs coordinates, takes photos, and uses a depth sensor or LIDAR for wall contours. I’d probably lean on a cross‑platform framework like Flutter for UI, integrate with ARCore/ARKit for real‑time mapping, and store data in a local SQLite DB that syncs to the cloud if needed. Let me know what tech stack you’re comfortable with, and I’ll sketch out the architecture.
Sounds like a wild ride—safety first, of course. Flutter with ARCore/ARKit is my jam, but I can roll with React Native if that’s easier. Just hit me with the architecture sketch, and I’ll start scouting the spot. Let's get that adrenaline pumping and those cameras rolling!
Alright, here’s a quick skeleton:
1. Front‑end: Flutter (or React Native if you prefer)
• Screens: Home, Scan, Map View, Settings
• Camera integration: use platform camera plugin for photo capture
• AR: ARCore (Android) / ARKit (iOS) for depth data, wall contour extraction
2. Data layer
• Local DB: SQLite (flutter sqflite) to store scan metadata, image paths, depth points
• Sync: optional cloud sync via Firebase Firestore or custom REST API
3. Backend (optional)
• Node.js/Express or Python Flask to receive uploads, perform heavy depth‑map processing if needed, and serve map tiles
• Store processed maps in S3 or Cloud Storage
4. Architecture flow
• User opens app → chooses “New Scan” → AR session starts
• User walks around, app records depth frames, captures photos at intervals
• Depth frames are processed on‑device to generate point cloud → simplified wall polygons
• Data saved locally; on exit, user can export map, sync, or share
5. Extras
• Offline mode: all data stays local, sync when network appears
• Undo/redo for mis‑captured frames
• Simple UI overlay with progress bar and compass
• Log any anomalies (broken tiles, collapsed walls) with a quick “Report” button
That’s the core. Let me know if you want deeper details on any layer or specific libraries.