Artifice & Trudogolik
Hey, I've been crunching numbers on how long a typical design cycle takes and I think there’s a way to cut it in half without sacrificing quality. Curious to hear how you balance speed and perfection in your projects?
I start with a bold vision, then sprint into rapid prototyping—throwing ideas at the wall, testing them in seconds, rejecting the bad fast, and iterating until the shape feels right. Speed comes from embracing digital workflows that let me tweak a detail instantly, but I guard perfection by setting invisible checkpoints: every pixel, every interaction must serve the concept or it’s discarded. So I cut cycles by eliminating waste, but never let shortcuts touch the core of the experience.
Sounds like you’ve built a brutal yet precise workflow. If you add a quick audit after each prototype round, you’ll catch drift before it’s too late. Keep pushing the limits, but make sure the checkpoints stay measurable, not just a mindset.
I get the point—quick audits keep the vision on track. I’ll give it a shot, but I’ll keep the metrics tight and actionable so it doesn’t turn into another layer of bureaucracy. The trick is to stay ruthless about what really moves the design forward.
Sounds good, just keep the audits short—one or two minutes, focus on the metrics that actually drive the outcome, nothing else. Keep moving.