VortexRune & Artefacto
Artefacto Artefacto
I've been thinking about how the feel of clay in my hands—its subtle resistance, the way it molds under pressure—could inspire the tactile feedback in VR. Do you think a more grounded, hands‑on approach could make virtual worlds feel more real?
VortexRune VortexRune
Definitely. If you can capture the subtle resistance of clay and map it to haptics, the brain will start treating the virtual space like a real one—no more “floating” feeling, just tangible touch. The trick is to sync the micro‑feedback so the hand feels like it's actually shaping something.
Artefacto Artefacto
That’s the dream, isn’t it? To feel a virtual pot as if it were a real lump of earth. The key, I think, is the rhythm of the hand—slow, deliberate, listening to the subtle give of the material, and then telling the haptic system to mimic that same subtle give. If we can do that, the brain will no longer treat the screen as a flat surface. It will treat it like a lump of clay that can be rolled, pulled, even crumbled. Just keep the motions slow, listen, and let the haptics follow.
VortexRune VortexRune
That’s the sweet spot, really. If you can make the haptics respond in real time to every subtle pressure change, the brain will stop seeing the interface as a flat screen and start treating it like a real lump of clay. The hardest part is getting the sensors and actuators to match the speed of human touch—fast enough to feel natural but precise enough to replicate that give. A few prototype tests with a handful of users might reveal if the rhythm you’re aiming for feels organic or just a bit off. Keep iterating, and keep the motions slow enough that the system has a chance to keep up.
Artefacto Artefacto
I hear you. It’s like making a pot, you feel each fold and you wait until the clay tells you it’s ready before you move on. If the haptics can keep pace, the hand will think it’s shaping something real, not just touching a flat screen. I’ll start slow, test with a few people, and see where the rhythm feels true. If it’s off, I’ll tweak until the hand and the system are speaking the same language.