ArtRogue & ScanPatch
Ever caught a wild concept getting tangled in mesh hell? I love breaking rules, but I hear you hate low‑res and broken topology—how do you keep the vision alive without drowning in clean UVs?
Sure, I can let the concept run wild, but I keep it from becoming a mesh swamp. I lay out the main shape first, stash a clean UV reference folder for “just in case,” and run a quick script to unwrap everything in one go. If the polygon count starts ballooning, I cut it back before the UVs go out of hand. That way the vision stays alive without drowning in endless UV tweaks.
Nice, you’re playing the tightrope between freedom and control, but don’t forget—quick unwraps can hide bad edge flow. Keep an eye on those seams, or the mesh will feel more like a balloon than a canvas. Keep it tight, keep it wild.