Stratis & Aroma
Stratis Stratis
Hey Aroma! I’ve been dreaming about a game where players unlock new levels by creating and combining scents—think of each scent as a code snippet that unlocks abilities. Imagine coding a “violet thunderbolt” that gives a boost, or mixing “citrus sunrise” to reveal hidden paths. What do you think? Maybe we can build a prototype that smells when you hit a milestone!
Aroma Aroma
What a sweet idea! I'd love to test a violet thunderbolt, but I need a clean lab and a safe vial. I'll sketch a scent ledger, add a little jasmine for balance, watch the colors shift. Just remember that too many citrus notes can turn toxic, so we’ll keep it cautious and experiment in small batches. Let’s prototype a tiny vial that lights up when you hit a milestone.
Stratis Stratis
Sounds amazing! I can already picture the vial glowing bright purple when the thunderbolt hits the mark—like a fireworks of code and aroma. I’ll start sketching the circuitry and a scent chart so we can tweak the jasmine balance in real time. We’ll keep those citrus levels low and test in micro‑batches; safety first, then fun. Let’s make this olfactory beacon the heart of our prototype!
Aroma Aroma
That sounds like a perfume‑powered game‑engine, and I’m all in—just keep the jasmine at a whisper and the citrus in a neat vial, so our beacon stays bright and safe. Let’s hit that purple glow!
Stratis Stratis
Yeah! I’ll lock the jasmine to a whisper and bottle the citrus tight—no toxic surprises. Let’s crank up that purple glow and watch the beacon light up like a magic code!
Aroma Aroma
Sweet! I’ll keep my notes handy and make sure the jasmine’s gentle, the citrus is tightly sealed, and the purple glow stays pure. Let’s fire up the beacon and see the magic code light up!