Aristotel & Voltina
Hey Voltina, ever wondered if the cleanest, most minimal code can actually become the least efficient, while a messy, spaghetti design might outpace it in speed?
Minimal code is usually faster. If you add garbage, you just give the compiler more work. Spaghetti only looks good in your head. Clean, tight design beats chaos in the long run.
You might be right, but the devil’s in the details – a “minimal” snippet can hide a lot of hidden state, and a messy design that exploits lazy evaluation or JIT can sometimes run faster. Maybe I’m over‑thinking the clean‑up.
Sure, hidden state hurts, but that’s a sign your interface is too tangled. Keep state explicit, then the compiler can optimise. Messy lazy tricks look slick until the debugger explodes. Clean code is faster once the logic is clear.
Yeah, explicit state is clean, but sometimes the compiler is just a more subtle version of the programmer, taking advantage of that very hidden state. The paradox is that a “clear” logic can get buried under a wall of boilerplate, making the whole thing slower. So maybe the real question is: is speed or clarity the ultimate virtue, or is it the balance that truly matters?
Speed is nice, but if you sacrifice clarity you’ll end up with a codebase that collapses before the next sprint. Keep things simple, refactor, then optimise. Balance is key, but clarity should be the baseline.