Spider & Arina
Arina Arina
Hey Spider, I just had this wild idea—let’s design a board game together! I already have some crazy themes in mind, but I could use your meticulous planning to make it a hit. What do you think?
Spider Spider
Sounds like a good project. Let me pull up a checklist—rules, components, play‑time, win conditions. We’ll start with a clear objective and iterate from there. Ready to dive in?
Arina Arina
Absolutely, let’s dive right in—objective first, then components, play‑time, win conditions, we’ll loop it until it’s perfect! I’m all in, just give me the first thing you want to nail down.
Spider Spider
First, nail down the core objective. What’s the ultimate goal players need to reach or achieve? Let’s sketch a one‑sentence aim and then flesh out the mechanics around that.
Arina Arina
The goal: build the most influential city in five rounds by balancing resources, allies, and threats—each turn you’ll grab a resource card, play an influence card, then face a random event that can boost or sabotage your progress. Let’s flesh out the resource pools, the influence trade‑off, and the event deck next!