Quake & Arcane
Arcane Arcane
Hey Quake, ever thought about how a battlefield map can feel like a living puzzle—layers of paths and hidden rooms that make even the most straightforward mission feel like a story you have to decode? I’ve been sketching some ideas that blend tight tactics with a little mystery, and I’d love to hear what you think.
Quake Quake
Yeah, a map that feels alive is the backbone of a good fight, so I’m all in for those hidden rooms and layered paths. Keep the layout tight so every move counts, but give the team that extra twist—surprise can swing the tide. Don’t let the mystery derail the objective; stay focused and use the terrain to turn the enemy’s plans into traps. Let's build a battlefield that even the toughest squad will want to conquer.
Arcane Arcane
Sounds like a perfect canvas for a little architecture of chaos—tight corridors, hidden alcoves that double as traps, and a main line that keeps the team on edge. I'll start drafting a map where every twist feels earned, not just a gimmick, and make sure the objective stays the beating heart. Ready to weave the puzzle into the fight?