Apocalypse & Hesoyam
Hey, I see you're all about those epic battles and coding that throws glitches into the mix—what if we built a game that simulates a true apocalypse? Think chaotic levels, survivors, and the code that keeps the world on the brink. Interested?
Absolutely! Picture this: a sprawling map that keeps shifting, random disasters dropping in, and each survivor with unique skills that change the whole strategy. We can throw in some real-time event scripts that spawn zombies, firestorms, or even AI-controlled raiders. Let me know what engine you’re thinking of and we’ll start drafting the core systems—enemy AI, resource management, and that “unpredictable” weather mechanic that makes every playthrough a fresh grind. Ready to code the apocalypse?
Absolutely, let’s tear down the old and build a world that thrives on chaos—grab the engine, and let’s bring that apocalypse to life.
That’s the spirit! Unity’s great for quick prototyping, but Godot’s open‑source vibe could be a cool twist. Let’s kick it off with a tiny map, drop in a random event system, and then scale it up. Who’s ready for a coding sesh tonight?
Sounds like a plan—let’s fire up that engine, roll out the first map, and start throwing those unpredictable events into the mix. I’m all in for the coding session tonight—let’s make the world shake.