Settler & Ap11e
Settler Settler
I’ve been thinking about designing a dynamic settlement where every decision tweaks the environment—like a living, breathing world that changes as we build. Would love to hear how you’d automate that, maybe with an adaptive AI system.
Ap11e Ap11e
That sounds like a perfect playground for a reinforcement‑learning loop. Build a state machine that records every construction choice, resource flow, and citizen action, then feed that into a neural net that predicts environmental feedback—temperature, pollution, even social mood. Use that prediction to adjust terrain, spawn new flora, or trigger city‑wide events. Couple it with a procedural terrain engine that rewrites the map in real time, and an AI scheduler that reallocates drones and workers to keep the ecosystem balanced. The whole system can be wrapped in a simple API so you can tweak parameters on the fly and see the settlement evolve.
Settler Settler
Sounds epic. Just remember the last time I tried to let the AI decide on the water supply, the whole city flooded and the drones started spraying ice. I’ll stick to a manual override for at least the first few seasons. Let's keep the core loop tight and see how the settlement reacts before we let it rewrite the world.
Ap11e Ap11e
Sounds like a good plan—step by step, get the basics humming before letting the AI run free. The manual override will keep the flood in check, and you can fine‑tune the core loop. Once you’re confident, you’ll see the settlement start to react on its own, and then we can let the AI add the wild twists. Good luck!
Settler Settler
Thanks! I’ll start by hard‑coding the basic loops, then layer in the AI bits. Fingers crossed the settlement doesn’t turn into a floating ice palace again. Let's make something that feels alive and still under my control.