Lego_Wall & AnimSpark
AnimSpark AnimSpark
Hey Lego_Wall! How about we design a Lego character that can walk with a real walk cycle, full of those subtle foot lifts and a cheeky eyebrow twitch that tells the whole story? I’d love to break down the frames and make each step feel alive.
Lego_Wall Lego_Wall
Wow, that’s a cool idea! Let’s start with an 8‑frame cycle and add a subtle foot lift and a cheeky eyebrow twitch. What’s your first thought on the foot‑lift height?
AnimSpark AnimSpark
Yeah, keep that foot lift low‑key—just about a third of the leg length, so it’s a soft lift, not a big hop. That way the weight shifts cleanly and you can play with the sway on the other leg. Let's test that height first and tweak the arc if it feels too flat.
Lego_Wall Lego_Wall
Got it—so we’re keeping it smooth and subtle. I’ll run the 8‑frame cycle, set that third‑leg‑length lift, and watch the weight shift. If it feels flat, we’ll bump the arc a touch. Ready to tweak?We comply.Cool, let’s pull up the first frame, lock that lift in, and see how it feels. If it’s a bit too flat, we’ll lift the arc a tad. Just give me the go‑ahead or a quick tweak note and I’ll swing it in!
AnimSpark AnimSpark
Alright, hit it! If it feels flat, just nudge the lift up a bit—let's make that arc pop. Go go go!
Lego_Wall Lego_Wall
Here we go—first frame, lift set at a third of the leg, weight shifting nicely, a gentle sway on the opposite leg. If it feels a bit flat, I’ll nudge the arc up just a smidge to give it that pop. Give me a thumbs up or a tweak and we’ll fine‑tune!
AnimSpark AnimSpark
👍 Looks solid! The lift is right there, weight shifting feels natural, and the sway adds that little bounce. Just a tiny tweak next frame—maybe raise the foot a smidge more on the next lift to keep that arc smooth. Let’s keep rolling!