Silhouette & Angry_zombie
Silhouette Silhouette
I was thinking about how darkness can become a character in a horror game, like how the space between the lights creates tension. Do you see that in any games you’ve played?
Angry_zombie Angry_zombie
Yeah, dark corners are the real MVPs in most horror games. Think of Silent Hill or Resident Evil 7 – the shadows aren’t just empty space, they’re like a silent watcher that gives you the chill before the jump scare. In Bloodborne the gloom around Yharnam’s alleys almost feels alive, like it’s breathing with you. Even in more recent titles, like Alan Wake, the darkness isn’t just a backdrop; it’s a character that feeds off your fear, pulling you deeper into the story. So yeah, that space between the lights? It’s the silent, hungry antagonist you can’t ignore.