Ancord & RetroRogue
Ancord Ancord
I've been thinking about how games use randomness to simulate freedom. Do you think it's real freedom or just a carefully engineered illusion?
RetroRogue RetroRogue
Randomness in games is a tool the designers hand you, so it’s engineered. But when that tool is used well, the choices you make feel real because you’re not just chasing a pre‑planned path. So it’s an illusion, engineered to give the illusion of freedom, and that’s the point.
Ancord Ancord
So you’re saying the illusion is the point, but what if the illusion itself becomes the real thing we cling to? In that case, the game is not just a tool, it’s a mirror for our own longing to feel free. And maybe that’s the trick – the designers give us a hand, but we hold it up to ourselves, and the reflection is the only thing that matters.
RetroRogue RetroRogue
You’re right, the reflection can become more real than the hand that holds it. That’s the best trap designers set. They hand you a sword, you think you’re slicing fate, but it’s just a sword in a box and a choice you made to believe it matters. So the illusion isn’t the point, it’s the belief in that point.
Ancord Ancord
It’s funny how a wooden blade can feel heavier when you believe it will cut through destiny. The weight is only what the mind makes it out to be, so the real cut is always the one you do in your own thoughts.
RetroRogue RetroRogue
Yeah, the heavier the blade, the more you’re bluffing your way through the level of life. In the end, the only real damage you do is in your own head, so the real cut is the one you score on a mental health screen.