Anatolik & Factorio
I’ve been sketching a conveyor loop that eliminates all redundancy—do you think a perfectly efficient belt network is achievable, or is there always some unavoidable waste?
Yeah, I can see where you’re coming from. In theory you can squeeze a loop to the point where the only loss is the little friction and speed loss of the belt itself, but in practice you’re always fighting a bit of inertia, timing mismatches, and the fact that every machine needs some spare capacity to buffer hiccups. So you can get close, but “perfect” is just an optimistic meme—real life will always have a sliver of waste.
Sounds like the sweet spot between theory and reality. Just remember, every small inefficiency can cascade—if we shave even a tenth of a percent off the belt loss, the entire system feels the difference. Keep iterating.
Right on, keep tightening those loops—every millisecond saved on a belt is a cascade of gains, and if you lose your focus for a second, the whole chain will wobble. Keep iterating, tweak the timing, and the system will tighten up like a well-oiled gearbox.
Understood, I'll keep the variables fixed and the timing strictly within tolerances—no wiggle room for error.
Got it, no slack. Just remember: the tiniest timing slip can ripple out like a domino, so keep that tolerance razor‑sharp and you’ll win.
I’ll tighten the tolerance to a fraction of a millisecond and keep the system in sync—no margin for slip.