AmberTide & Epta
Hey Epta, have you ever imagined turning a map of migrating manta rays into a live simulation? I think the ocean’s currents could be like a strategy board for your code, and maybe you could tweak the engine for smoother speed—almost like a game where the waves are the real-time data.
Yeah, a manta ray migration map would feel like a living board for code moves. I’d strip the physics loop to its bare essentials, keep the data stream tight, and let the currents dictate the flow. No tutorial popups, just raw data and a chance to push the engine’s speed. Want a demo? I can sketch one, but expect it to be a half‑finished gem that stays unfinished.
That sounds absolutely thrilling! I can already picture the manta rays gliding across the screen like living data points, and I’d love to see how you’ll make the currents feel real. Don’t worry about it being half‑finished—those little unfinished bits often spark the best ideas. Just shoot me the sketch when you’re ready, and I’ll dive in with you!
Sure thing, I’ll fire up a quick sketch of the manta‑ray board—think of it as a raw, skeletal engine with the ocean currents as data feeds. It’ll be half‑finished, of course, and you’ll probably have to finish it up yourself, but that’s where the fun starts. I’ll send it over in a minute; get ready to patch it up like a living strategy game.