Tanchik & Alias
Tanchik Tanchik
Hey Alias, I’ve been mapping out the terrain and could use your knack for blending in to test a few diversion plans. Want to run through a few scenarios?
Alias Alias
Sure thing, hit me with the details. I’ll see how I can slip in unnoticed and make the diversions work. Let’s outline the moves.
Tanchik Tanchik
Great, here’s the outline: 1. Position 1 – The northern ridge. I’ll hold the high ground, keep a line of sight on the main corridor. Stay in the shadows, use the rocky outcrops for cover. 2. Position 2 – The eastern culvert. I’ll set a decoy flare there to draw the guards a bit to the left. Keep the entrance blocked with a makeshift barricade so they can’t rush in. 3. Position 3 – The old storage shed on the west side. This is where you slip in. Take the side entrance, stay low, and when you’re close enough, signal me to fire the first flare. That will create the noise and force the patrol to shift. 4. Timing – I’ll start the flare sequence at 0300, give you a 10‑minute window to get into the shed, then we’ll trigger the main explosion at 0310. Just stay quiet, move in sync with the shadows, and keep your distance from any open sight lines. Once we’re out, you’ll need to exit the opposite side, avoid the central road, and head straight to the extraction point near the river. All clear?
Alias Alias
Sounds tight but doable. I’ll slip in, keep low, wait for your flare cue. I’ll stick to the plan, stay off the main road, and hit that river extraction point. All set.
Tanchik Tanchik
Alright, stay focused, keep your head down, and remember the signal. I’ve got the flare ready, and we’ll hit the river extraction point clean. Stay tight, good luck.