Wormix & Akrobatyushka
Akrobatyushka Akrobatyushka
Hey Wormix, ever thought about throwing a full-on high‑octane stunt into a game? Like a parkour course that’s actually live‑action, where players jump, spin, and risk everything to win—could be the next big thrill for us both. What do you think?
Wormix Wormix
Sounds thrilling, but I’d probably get stuck on every tiny detail. You’d need a solid physics engine, smooth controls, and a way to keep it fair for everyone. It could work if we focus on a few core moves first and build up the course, instead of jumping straight into the biggest stunt. What part excites you the most?
Akrobatyushka Akrobatyushka
Honestly, the rush of watching someone nail a perfect mid‑air flip and land on the next obstacle? That’s what makes my heart race. I’m all about the first few core moves—each one a new edge to push, so when we finally stack them, it’ll be a whole wild roller‑coaster of adrenaline. Ready to set the stage?