Afterlight & RigWhiz
Afterlight Afterlight
Hey, I’ve been messing around with a new visual layer that reacts to beat and syncs with skeletal rigs—ever thought of adding a music cue system into your hierarchy? Let’s brainstorm how we can blend audio beats with bone animations for a killer live show.
RigWhiz RigWhiz
Sounds wild, but let’s keep the naming clean first—if you’re going to tie audio cues to bone names, they better follow the same convention or you’ll break the whole rig. I’d map the beat pulses to a driven control curve, then drive the joint rotation or a blend shape from that curve. Keep the audio file in a separate layer, just reference it in your script; no need to clutter the hierarchy with waveform nodes. And for the live show, make sure the audio syncs with the render pipeline—otherwise you’ll end up with a skeleton doing a solo dance while the music’s still at the first beat. Coffee’s on me if you need a quick break to test the script.
Afterlight Afterlight
Sounds like a solid plan, buddy. I’ll lock the naming, sync the curves, and keep that audio layer clean. If we hit a hiccup, I’ll bring the coffee over and crank out a quick demo so we can see that skeleton groove in real time. Let’s make the audience forget the rig and remember the beat!
RigWhiz RigWhiz
Nice, lock that naming tight—no surprises there. Just remember the curve’s keyframe timing matches the beat grid; otherwise the rig will do a funky shuffle. Coffee's good for that last-minute tweak, so bring it over—I'll test the script while you tweak the audio. If the skeleton starts dancing before the first beat, blame the hierarchy and not the beat. Let's make the audience forget the rig and just feel the groove.