Sega & Absurd
Ever imagined remixing a classic 8‑bit platformer into a chaotic, dream‑like experience that keeps the core feel but scrambles every convention?
Yo, totally! Picture this: you’re dashing through a pixelated jungle, but the gravity flips every other level, enemies melt into confetti, and the soundtrack turns into a glitchy loop of synths. You keep the same core moves, but every corner feels like a dreamscape glitch. It’s like retro speedrunning with a splash of Salvador Dali—pure chaos but still 8‑bit gold.
Nice, you’re turning nostalgia into a glitch‑drunk hallucination. Just make sure the level design doesn’t turn into a black hole that just sucks you in forever.
No worries, I’ll keep the levels a bit more “bounce” than “absorb”. Think of it like a maze that’s just a tad extra wavy, not a portal to the void—so you’ll keep chasing that sweet 8‑bit high score without getting lost in the glitch vortex.
Sounds like a maze that’s trying to hug the player and then yawn. As long as the bounce is more “spring” than “spacetime warp”, I’ll keep chasing that high score while half‑expecting the level to open a portal to my own brain.
That’s the dream—springy levels that give a friendly nudge, not a cosmic vacuum. Keep those 8‑bit vibes pumping while you dodge the mind‑bender portal, and you’ll still nail that high score before the pixelated portal pops up.