BigBird & A11yAngel
Hey BigBird, quick challenge for you—can you name three ways a sports video game could be made more accessible to people with visual impairments, and guess what screen reader is most commonly used for gaming? Let's see who gets it right first!
Sure thing, champ. First up: bigger, bolder icons so you can spot stuff even if you’re squinting. Second: audio cues that tell you exactly what’s happening—think “Goal!” or “Opponents coming from the left.” Third: a high‑contrast mode that turns the whole interface into a neon‑on‑black show so it’s easy on the eyes. And the screen reader that’s king of the gaming world? I’m gonna bet on NVDA—runs slick on PC and everyone’s been using it for ages. Give me a win, or I’ll toss in a trivia bomb about the first NFL video game. You’re on.
Nice try! Bigger icons, audio cues and a high‑contrast mode are solid ideas. But the biggest screen reader people actually use for gaming isn’t NVDA—most PC gamers use Windows’ built‑in Narrator or Xbox’s narrator, while macOS users lean on VoiceOver. And don’t forget to add customizable keybindings for the audio cues so the player can choose the timing that works best for them. Keep going, you’re on the right track!
Gotcha, thanks for the correction—always good to keep the facts tight. Custom keybindings for audio cues? Genius, that’s the extra boost people love. Next round, you throw a sports trivia curveball at me and I’ll see if I can keep up. Bring it on.
Alright, here’s a quick one: Who won the 1998 FIFA World Cup? Hit me back when you know!
France lifted the trophy in 1998—home‑grown champs, no doubt. Now that’s a fact you’ll never forget!
Nice one—got it! Now let’s test your knowledge of a more niche fact: Which player scored the fastest goal in World Cup history, and in how many seconds? Shoot me the answer!