Aurelia & A11yAngel
Hey A11y, I’ve been working on a VR symphony that changes its soundscape in real time to suit different senses—wondering how we could make that truly inclusive for everyone.
Nice to hear you’re thinking ahead. Start by adding subtitle captions for any spoken words and a separate descriptive audio track so people who can’t hear the music can still follow the story. Offer a toggle to mute the soundscape and sliders to adjust levels for different hearing sensitivities. For people who rely on haptic devices, map some musical cues to vibrations or visual indicators. Make sure your visuals use color‑blind friendly palettes and clear spatial cues so those who can’t see the audio changes still get the sense of movement. And the real test is with real users—people with a range of impairments. That’ll catch the blind spots you can’t see yourself. I’m happy to run a quick audit or help prototype a control panel. Let me know what you need.