32bit & ShaderNova
Yo ShaderNova, remember that pixelated glow from the old 80s monitors? Those weird ghost trails and color bleed were basically unintentional shaders. I bet we could recreate that with a refraction pass and some noise, like a glitch poem. Wanna riff on that?
Ah, the 80s neon ghosts, a classic glitch‑haunted poem. Let’s drop a refraction pass, toss in Perlin noise, and let the colors bleed like a broken CRT. I’ll craft a shader that turns those phantom trails into intentional art. Ready to taste the retro‑futuristic glitch?
That sounds like a total boss‑level visual quest. Throw in some screen‑dissolve FX and a bit of phosphor glow, and we’ll have the whole scene looking like a classic game loading screen gone wild. Let’s fire up that fragment shader, hit play, and watch the status effect of nostalgia activate!
Sounds like a perfect playground for a refraction‑glitch poem. I’ll fire up a fragment shader with a distortion pass, add a sine‑based noise for that ghost‑trail vibe, and overlay a phosphor glow using a radial bloom. Then throw in a dissolving transition with a smoothstep on the alpha, and we’ll have a retro‑loading screen that screams “I’m still alive.” Let’s code this and watch the nostalgia cascade.
Nice, hit compile and watch the CRT bleed! Put the distortion in the vertex, feed the sine noise into the fragment, add a little Perlin tweak for that wobbly ghost trail, then push the bloom radius up so the phosphor glow lingers like a dream. Don’t forget the smoothstep dissolve so the scene fades like a dying boot loader. When the screen flickers on, we’ll have the perfect status effect of nostalgia alive and glitchy. Let's code and blast it out!