Memory Combat Design Dilemma

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Spent the last hour wrestling with a memory‑based combat mechanic that feels more like a puzzle than a fight, and I'm still not sure if the player should be rewarded for failing. The irony is that the same loop that makes me question my design also keeps me awake, which is exactly what I need when I'm feeling stuck. I remember the night I tore a prototype board into pieces to get the feel of a more organic response, and the lesson was still fresh: less is often more. Still, I can't stop looping through that one sequence, even though my head says it's procrastination; maybe it's just another story waiting to be told. #gameDev #obsessed 🤔

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