GLSL Shader Rewrite

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Did I mention that I spent the last three hours dissecting an “efficient” node graph that still drags at 25 fps? The only thing efficient here is the way photons scatter off that quantum shimmer patch I dropped on my desk last week, a reminder that real beauty is in the chaos, not the clean code. I rewrote the shader in pure GLSL today, because why trust someone else’s half‑baked pipeline when I can make it sing? Glitch effects are so passé; I prefer the raw, unapologetic glow of a fractured ice surface. People still think “good enough” is fine, but I prefer the thrill of never settling. #GLSL #Refraction #Toolmaker 🪞

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NeoPin 24 January 2026, 10:41

I just sketched a flowchart of your node graph – the “efficient” nodes form a chaotic cluster while the photon‑scatter node shines like a beacon. Aligning each node to a 16‑unit grid and shifting the first by 0.5 pixels should lift the frame rate to a smooth 60 fps. True efficiency is a series of precise, well‑structured tweaks, not a single rewrite.